Changelog v0.57.128177 (10 Jun 2015)

    • October 3, 2015 at 12:50 pm #1353
      Tezza
      Participant

      *Forum Post Moved From old NUG Forum*

      New Things:

      7.62x54mmR Rounds (new texture)
      Butane Canister
      Candle
      City Maps (re-added)
      Fish Net Trap
      Fox
      Fox pelt
      Hand Drill Kit
      Hunting Jacket (Autumn, Winter, Summer, Spring, Brown)
      Hunting Scope
      Ice Hockey Stick (not the same as Old Hockey Stick)
      Improvised Rope
      Izh 18 Rifle
      Sawed off Izh 18 Rifle
      Kashtan C-1 Scope
      Long wooden stick (replaces Ashwood Stick)
      Meat Tenderizer
      Medical Scrubs (Blue, Green)
      Mess tin
      Oil Barrel (Blue, Green)
      Pistol Scope
      Pumpkin slices
      Radio
      Radiator
      Red 9
      Red 9 Buttstock
      10 Round Clip (9mm)
      SP-6 Rounds (9x39mm)
      SVD
      SVD 10Rnd Mag
      Torch
      Tripwire (unconfirmed name)
      UMP45
      25Rnd UMP45 Magazine
      VSS Vintorez
      10 Rnd VSS Mag
      Winchester Model 70 Alaskan
      New school building
      Guard houses are now enterable
      Transformer vaults are now enterable
      New road barrier objects and structures
      New Mechanics:

      Infected can now have their legs broken
      Infected will crawl when they have broken legs
      Player limbs can now be “bumped” and “chipped” before becoming fractured or broken
      Putting something in your hands now removes it from that slot in inventory
      Inventory system has been remade; putting something in your inventory will place it on the top, the second equipment below it and so forth
      Rebalancing of Infected damage threshold
      Meat, fruit, and vegetables are now able to be skewered and cooked over a fire
      Meat becomes cooked (and eventually burnt)
      Fruit and vegetables become dried
      Propane canisters now have a percentage
      LongHorn is now able to be used without a scope
      Can now place the crossbow holosight on the LongHorn
      Placing a lit fireplace in your inventory will set the player on fire
      Fireplaces can now be lit using a Hand Drill Kit
      Pumpkins can now be cut into Pumpkin slices
      Mixing water and disinfectant now creates a pesticide usable on plants
      Various new actions with the Oil Barrel
      Combining guts and plant material in a barrel creates fertilizer
      A barrel with water is now required to tan pelts into leather
      Clothing made of cloth or leather can now be dyed using natural supplies (bark, berries)
      Armbands can now be created from Rags
      Long wooden sticks have now replaced Ashwood Sticks and changed properties
      These can be put on your back like a melee weapon
      They are pre-sharpened and can be used to cook meat or fruits/vegetables over a fire
      A knife can be used to cut one of these from a tree, and they can be broken down into 3 Wooden Sticks
      Items in the environment (not in someone’s inventory) can now become damaged
      Compass now shows direction from within the item hotbar
      Can no longer exploit the FoV whilst zoomed in (FoV doesn’t change when looking trough a scope)
      Changes to the 3PP camera mode
      Improvised Rope can now be crafted from stacks of Rags
      Earthworms can now be obtained by digging the ground with a stone knife
      A stone oven Fireplace now requires 8 full-sized Stones
      Torch can be crafted using a Wooden Stick and a rag
      Option to add resin by interacting with a tree with the Torch in your hands
      Fish Net Trap can be crafted using Metal wire and Netting
      New Animations:

      Carrying a barrel
      New animal animations (eg. sitting)
      New Locations:

      Hillside Village near Kamensk
      Updated Locations:

      Berezino
      Chernogorsk (new school building)
      Elektrozavodsk (new school building)
      Gorka
      International Airfield (NWAF)
      Kabanino
      Military Base (Kamensk) (underground areas removed)
      Novaya Petrovka (new school building)
      Settlement near Sinistok (updated w/ pond)
      Severograd (new school building)
      Stary Sobor (Evacuation Site added)
      Tisy
      Turovo
      Zelenogorsk (new school building)
      Road barriers scattered around streets and roads around Chernarus
      Programming:

      Central Loot Economy re-implemented
      New inventory back-end
      Redistribution of infected spawns (to high-population areas)
      Total number of infected per map increased from 1100 to 1240
      Skalisty Island added as a spawn point
      Fixed:

      Fixes to Infected movement
      Pumpkins into hands bug
      Lower body disappearing after rolling on the ground
      Rubber arms when throwing items
      Animations of “making a garden plot” and “digging tile” missing or just glitching
      Landmine bug when taken into hands
      V3S occupant sitting behind the cabin
      Sick status from infected wound incurable
      Tree collisions obstructing path of V3S
      Many duping methods fixed
      Bug causing character to be Starving and Dehydrated upon login
      Sewing kits making items pristine
      Suicide animation speeds up search for apples, berries, etc.
      Crosshair disappears, tracks weapon sway
      Item in Plate Carrier with Pouches and Gun Holster disapears while switching it with another item
      Complete Plate Carrier set – inventory not sortable or move inside
      Putting bayonet on M4A1 with improvised silencer
      Adding holster to platecarrier+pouches removed inventory of vest
      Chemlight can be used to ignite fireplace
      Chemlight equips like a flashlight
      Cannot produce redacted seeds (Cut out seeds) from plants
      Failing to light a fireplace due to lack of safety uses up a single match
      Fish cannot be cooked in campfire\stove
      Invisible fireplace upon relogging
      Plate carrier pouches cannot be repaired
      Skinning Chickens no longer produces Feathers
      Trigger sound of weapons can be heard over 200 meters
      Door cannot be closed
      Bugfixing on per-item quantity control (Central Economy)
      Desync improved
      Improvised Ashwood Short Bow bugged
      Blaze is getting quickly ruined
      Pistol suppressor on CR75 Does not sit in correct spot
      JoeyX sunglasses spawning again
      Bolts Quiver spawning again
      12 Gauge Slug shells are spawning again
      Ballistic Helmet and Gas Mask can be equipped together again
      Spinal fractures should be fixed now
      Green Paramedic Pants and Paramedic Jacket are spawning again
      Painting a gun will “lock” up gun in inventory and magazine detaches itself and disappear (fixed)
      Logging out/in with a weapon in your hand makes it immovable (fixed)
      Small Lake bugged north of Polesovo (fixed)
      V3S drives without wheels (fixed)
      Can’t get into V3S (fixed)
      Struggling to swim over new trench to Prison Island (invisible wall) (fixed)
      Zombies dont see through chain link fences
      Leaked Files:

      New animal models (various)
      New zombie models (various)
      Boletus (mushroom)
      Box of Nails / Nails (loose)
      Dextroamphetamine
      Car Tent
      Desert Eagle (& Magazine)
      Egg
      Fireplace Grill
      Headlamp Bulb (box)
      M53 Boulder Backpack (Olive, Black, DPM Camo)
      MCCUU Uniform (jacket/pants)
      Milk bottle
      Orange Worker Safety Vest
      Pear
      Plum
      Radiator (Car)
      Rosa canina (berries)
      Sambucus nigra (berries)
      Tactical Shirt (black/blue)
      Waterproof Bag (container)
      Windscreen Box (car)

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