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November 9, 2015 at 7:02 am #3097TezzaParticipant
Current Version: v222.5
– Giganotosaurus Tamed Damage & HP reduced by 40% (in v223.0 we will rebalance this further to scale more by level)
– Giganotosaurus can no longer stand on rafts or flyer platforms
– Giganotosaurus Rage reduction-over-time reduced by 40% (in effect making it easier to Rage)
– Giganotosaurus Tamed (non-Baby) Food Consumption rate increased by 6x
– Made Baby Giganotosaurus’ cuter
– In PvP, “Enemy Structure Demolish/Claim Time” is no longer displayed on the HUD until you are able to actually claim (as it allowed identification of enemy Tribe offline-time)
– Halloween Structures (Placeable Jack-o-Lanterns, Scarecrows, etc) removed from Inventories unless ?AllowDeprecatedStructures=true commandline is used)
– On Primitive Servers, Giganotosaurus Damage reduced by 60% more and HP reduced by 30% more
v222.4
* Fixed a potential server startup crash case and a potential issue involving Dinosaur data networking
v222.3
Unversioned Hotfix Removed “Shockprod” item from media, isn’t ready yet 😉
Unversioned Hotfix: Fixed erroneous Inventory keypress closures. Fixed crash some people were getting with an old TheIsland_Seasonal sublevel hanging around.
* Approx 15-20% gpu perf gain in heavily foliaged areas in most cases. (Latest NVIDIA driver is recommended!)
* TPV Shield size no longer scales with hand size
* Fixed a potential case where you couldn’t “Hide Sail” on Rafts
* Servers that update to this will no longer have Halloween Structures, as intended. Servers that want to keep the Halloween Structures around for a while are welcome to do with by using the ?AllowDeprecatedStructures=true commandline (note you need to use this before relaunching your server with this update otherwise the structures will be destroyed).
* Fixed issue with disappearing projectiles on very, very large maps (I’m lookin’ at you “ARK Pirate World” Total Conversion!)
* Improved Giganotosaurus swim speed (doubled) and made it properly swim up to waterline to avoid drowning
* Added Server Config value for BabyFoodConsumptionRate:
WindowsServer\Game.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
BabyFoodConsumptionSpeedMultiplier=1.0
You can set it lower along with a low ‘BabyMatureSpeedMultiplier’ if you want your sever’s dino babies to be more like…. real babies? 😉
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