Ark Updates and News 224.2 – 226.5

    • December 15, 2015 at 9:57 am #3316
      Tezza
      Participant

      Current Version: v226.5
      * Fixed issue where ‘activated’ Structure state (campfires etc) could become desync’ed on Clients. Also heavily optimized how Remote Procedure Calls are networked to increase server performance. (v226.5 fixed issue where Structure spawn VFX weren’t playing, requires server update)
      v226.3
      * Optimized the physics & networking of dropped items for better server performance
      v226.2
      * Fixed WaterTaps not refilling containers (requires server update)
      * Fixed Dino Poops not appearing…. Dino Laxative! (requires server update)
      * Fixed Dropped Items not appearing some times on Linux dedi server, woot! (requires server update)
      * Fixed Dino Poop to smoothly fall from Dinos on clients, rather than ‘teleporting’ to the ground.
      v226.1
      * Fixed client crash associated with clicking on Chieftain Hat Blueprint in Smithy
      * Fixed client-side streaming crash that people were getting (disable threaded GC) — darn threaded GC had rare issue, will further investigate.
      * Server: Removed Chieftain Hat Blueprint from Smithy (requires server update)
      v226.0
      * New Armor Set: Ghillie Suit (Camo, Reduces Enemy Dino Visibility Range by 50% more, and Heat-Resistant)
      * New Creature: Oviraptor! Gotta get those eggs! (Needed more polishing time)
      * New Structure: Industrial Oven for holiday cooking en masse
      * New Strucure: Modern Bed
      * New Structure: Table Furniture (upon which you can place floor structures)
      * Industrial Forges can now craft up to 20 items of a type at once, however they can not be placed on Dino Platforms anymore.
      * Garbage Collector improvement to reduce game stalls/hitches (GC no longer forces an async flush which would result in a stall if any streaming operation was occuring).
      * Mods are now only installed/extracted while at the main menu, to avoid lowering in-game performance
      * Fixed a protential case where players could be disconnected due to exploding Rocket Launcher projectiles
      * Chief Hat & Turkey Mask now appear properly on Dinos
      * Doubled Rocket Damage Globally, and also against Dinos by an extra 100%
      * Exposed Custom Recipe Cooking Quality and Skill Scalars for Server Configuration. Increased Default Cooking Quality and Skill Scaling by a further 20% each.

      WindowsServer\Game.ini
      (or LinuxServer)
      [/script/shootergame.shootergamemode]
      CustomRecipeEffectivenessMultiplier=1.0
      CustomRecipeSkillMultiplier=1.0

      v225.4
      Unversioned Hotfix: Fixed a crash associated with updating Total Conversions on startup.
      * Proning and Crouching now reduce Enemy Dino Visibility Range by 40% and and 20% respectively (stacks with Ghillie Suit… stealth kill time 😉
      * Changed anti-stuck logic to not affect players, only Dinos. Was causing super-velocity and killing some players during re-connection.
      v225.3
      * Fixed crash that could occur in some cases with Boa’s/Sarco’s (swamps) multi-threaded animation updates (client-side)
      v225.2
      * Fixed Gravity not working in some cases — yes, Isaac Newton is ashamed 😛
      * Fixed an old case of getting stuck on trees and such when jumping — now you should automatically get hopped out of the stuck position, if this occurs.
      v225.1
      * Fixed Turkeys erroneously “ally” aggro’ing tamed dinos (including other players tamed dinos in pve, etc)
      * Increased 4x Turkey spawn rate
      * Dodorex dossier now given when claiming dodorex
      * Fixed “death by tree” if you knock down a tree you got stuck on (will deal with the sticking itself soon)
      * Fixed poops not appearing at low server fps
      * Fixed dinos moving sometimes when you dismount them on a saddle-platform
      v225.0
      Unversioned Hotfix: Clients enabled multi-threaded animations for CPU savings.
      Unversioned Hotfix: Fixed a way that server or singleplayer game loading could crash if someone had placed Structures on a Dino from a mod that was uninstalled.
      – New Structure: Industrial Forge
      – ARK: Turkey Trial (Limited Time Event)
      – ~15% client-side CPU optimization: Added New Option Menu checkbox “Use Simple Distance Movement” , set it for less quality movement on distant creatures but significant CPU savings.

      v224.3
      * Fixed issue with Paraceratherium’s legs colliding with his own platform structures
      * Fixed issue with Parasaurus not being attacked by wild dinos (requires server update)
      * “Tribe-Owned/Admin-Demolish” Governance Setting no longer allows Non-Admins to Replace Tribe Structures (as that is akin to Demolishing)
      v224.2
      * You can no longer place wall-structures on doors
      * You can now place wall-items (torches etc) on pillars
      * Fixed offset of Compy egg spawns
      * Fixed lockup when reloading savegame while crafting recipes (we recommend servers update to 224.2!)
      * Recipes: Fixed some ingredient scale values, and made all ingredients 5x as effective globally, and made Crafting Speed skill 2x more effective for recipe quality (yeah, Crafting Speed skill directly effects Recipe stats!). Will expose recipe ingredient effect scale and recipe crafting skill scale as Server configurable values in next Major version (requires networking change). Made Crafting Skill visible on the Recipe’s Tooltip for comparison (this is Crafting Skill at the time of recipe creation ;).

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