Ark Updates and News 245 – 245.5

    • July 30, 2016 at 7:50 am #5644

      Current Version: v245.5
      * Fixed multiple-melee-attack bug with melee-weapons
      * Made Carnivore insta-harvest take the death-inventory of the victim as well (provided the Carnivore has Collect Victim Items enabled and sufficient Inventory Weight).
      * Fixed inability to Fish. Requires Server Update.
      * Fixed & Improved Ragdoll Networked (requires Server And Client update). Also re-enabled Ragdoll Death Impulse.
      * Removed Fishing Rod Blueprint from Fish Loot Table and decreased Fish Loot Table Qualtiy by 33%, as well as marking certain Fish Loot Table Items to only occur at high-quality.
      * Land Dinos can now do movement-blocking attacks while in Water again (Scorpion etc), but not when Falling anymore 😉
      * Fixed potential memory corruption
      * Made Beezlebufo’s 5x bug damage multiplier apply to Dragonflies as well (was always supposed to)
      Unversioned Hotfix: Fixed Primitive+ Storage Boxes not appearing. Requires Server and Client Update, please update accordingly!
      * Fixed issue with Tamed Pelagnornis disappearing. Requires server update!
      * Fixed a server crash associated with Fishing
      * Fixed issue where carried Dinosaurs couldn’t attack
      * Fixed a server performance issue
      * TheCenter mega-update! (New Biomes, New Islands, New Caves & Creature Spawns, etc)
      * New Official Total Conversion: Primitive+, optimized, ‘completed’, and packaged as Free DLC
      * New Creature: Pelagornis!
      * New Creature: Allosaurus!
      * New Item: Fishing Rod + Fishing Mechanic! (Just Sap and Leech Blood baits for now, but many more baits will be added in the next day!)
      * New Structure: Industrial Grinder: grinds items into a portion of their crafting resources, converts resources into simpler resources
      * New Structure: Spiral Staircase (Stone/Wood/Metal)
      * New Mechanic: Optional Hitmarkers for ranged attacks (server can toggle them, as well as client if the server allows it). Default enabled, “?AllowHitMarkers=false” to disable. Also, server crosshair is now enabled by default, “?ServerCrosshair=false” to disable. There are now client options to disable these effects locally as well.
      * Building Attack/Destruction TribeLogs
      * UI Option to colorize item name texts based on quality level.
      * Offline Raid Protection mode now disables PIN Locking, and Structures in Caves no longer get ORP.

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