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January 6, 2016 at 7:20 am #3388TezzaParticipant
Current Version: v231.0
– Improved Server Performance
– Ended Winter Wonderland Event! (earned santa hats, top hats, candy canes, and reindeer costumes stay of course)
– You can no longer build behemoth gates/gate-frames on dino platforms, and any such behemoth gates already built on platforms are destroyed
– Fixed PvP Friendly Fire causing fall/self damage not to occur– Tamed Dino Balance Adjustment
* INI Options for server admins to scale tamed dino stats:
Values we currently have defaulted, in content which server admins can override in their INI’s (setting all the values to 0 will have it behave ‘like it used to be’!):
WindowsServer\Game.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
;0: Health
;8: Damage
;Multiplier immediately added for tamed dino
PerLevelStatsMultiplier_DinoTamed_Add[0] = 0.15f;
PerLevelStatsMultiplier_DinoTamed_Add[8] = 0.15f;;Multiplier applied if perfect affinity
PerLevelStatsMultiplier_DinoTamed_Affinity[0] = 0.375f;
PerLevelStatsMultiplier_DinoTamed_Affinity[8] = 0.375f;;Multiplier applied for each TAMED level-up point
PerLevelStatsMultiplier_DinoTamed[0] = 0.15f;
PerLevelStatsMultiplier_DinoTamed[8] = 0.15f;v230.3
Unversioned Hotfix: Fixed issue with water-postprocessing in caves.
Unversioned Hotfix: Fixed client-side ‘cubemap’ crash.
* Fixed Procoptodon Speed Stat for real (requires server update)
* Fixed underwater ambience sound
v230.2
* Fixed a case where Canteens could become ‘broken’ by Water Taps (requires server update)
* Fixed a server startup crash related to uninstalling mods
v230.1
* Fixed Hat/Accessory Sockets on Procoptodon
* Fixed Server executable to not load old ‘seekfree’ content (server-side update). Fixes servers not seeing new dinos/Procoptodon saddle, etc.
v230.0
* Fixed Procoptodon pouch dismounting thru walls
* Fixed some DC & Dino Spawn issues, Ended New Year Event
* Cut down on some inefficient media to improve memory usage
229.1
* Fixed ARK New Year Event particles
* Fixed ARK New Year Event being visible on Mac/Linux
* Fixed application of Speed Stat on Procoptodon (requires server update to v229.1)
v229.0
* ARK: Happy First (Half) Year! Event (be logged into your Official server at Midnight Eastern time as the ball fully drops to get your rewards!). Server admins can initiate a 12 hour countdown with “cheat ce doball”
* New Creature: Procoptodon!
* Warmed Up Winter Wonderland by 25%
* Added 15 more slots to Smithy Inventory
* Fixed Map Extensions (Mods like Pandora Isles that extend the ARK Island) on Linux Serversv228.6
* Added more hooks for ‘Naughty or Nice’ Total Conversion
v228.5
* Server executable update to fix loading of ‘map extensions’ (such as Pandora IslesMap Extension: Pandora Isles
A Workshop Item for ARK: Survival Evolved
By: Drake
This “Map Extension” adds two gigantic floating Islands, upon which you can build, to your ARK! Adds New Sublevels: PandoraIsle Overrides Sublevels: None
) when using the ARK Server Manager Tool. (i.e. fixes collisions on the Pandora Isles)
v228.4
* Fixed (protected) crash that could potentially occur related to Reflection Capture Components
* Added hooks for SotF “Naughty or Nice” 100v100 game mode
* INI Option for PvP Friendly Fire Disabling:
WindowsServer\Game.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
bDisableFriendlyFire=true
v228.3
* Fixed issue where dinos could ‘flee’ for much longer than intended
v228.2
Unversioned Hotfix: Fixed singleplayer issue where dinos would keep moving after dismounting them.
* Increased Mistletoe drop rate 2x
* DodoRex takes 166 coal to summon
* PvE no longer get affected by enemy poison grenades
* Non-Winter creature spawns are fixed (Trikes, Pteros, etc)
* Non-Primitive Item Drops removed from Primitive servers (retroactive, any ‘hidden’ engram will be destroyed and not dropped anymore)
* Wild Dino AI will now flee if stuck, can’t reach target, or low on torpor
* Fixed sluggish movement that could occur when on the back of Platform Saddles* INI Options for server admins to scale tamed dino stats (for experimentation of balance).
Example values that we’re currently considering:
WindowsServer\Game.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
PerLevelStatsMultiplier_DinoTamed_Add[0] = 0.2f;
PerLevelStatsMultiplier_DinoTamed_Affinity[0] = 0.4f;
PerLevelStatsMultiplier_DinoTamed[0] = 0.4f;
PerLevelStatsMultiplier_DinoTamed_Add[8] = 0.2f;
PerLevelStatsMultiplier_DinoTamed_Affinity[8] = 0.4f;
PerLevelStatsMultiplier_DinoTamed[8] = 0.4f;Health: 0
Stamina: 1
Torpidity: 2
Oxygen: 3
Food: 4
Water: 5
Temperature: 6
Weight: 7
MeleeDamageMultiplier: 8
SpeedMultiplier: 9
TemperatureFortitude: 10
v228.1
* Fixed crash that servers could get with some mod uninstallations
* Made server fail to start if LandscapeSublevel is missing (e.g. due to a failed content update), as that could cause all creatures to fall through the world.
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