Ark Updates and News 228.1 – 231.0

    • January 6, 2016 at 7:20 am #3388
      Tezza
      Participant

      Current Version: v231.0
      – Improved Server Performance
      – Ended Winter Wonderland Event! (earned santa hats, top hats, candy canes, and reindeer costumes stay of course)
      – You can no longer build behemoth gates/gate-frames on dino platforms, and any such behemoth gates already built on platforms are destroyed
      – Fixed PvP Friendly Fire causing fall/self damage not to occur

      – Tamed Dino Balance Adjustment
      * INI Options for server admins to scale tamed dino stats:
      Values we currently have defaulted, in content which server admins can override in their INI’s (setting all the values to 0 will have it behave ‘like it used to be’!):
      WindowsServer\Game.ini
      (or LinuxServer)
      [/script/shootergame.shootergamemode]
      ;0: Health
      ;8: Damage
      ;Multiplier immediately added for tamed dino
      PerLevelStatsMultiplier_DinoTamed_Add[0] = 0.15f;
      PerLevelStatsMultiplier_DinoTamed_Add[8] = 0.15f;

      ;Multiplier applied if perfect affinity
      PerLevelStatsMultiplier_DinoTamed_Affinity[0] = 0.375f;
      PerLevelStatsMultiplier_DinoTamed_Affinity[8] = 0.375f;

      ;Multiplier applied for each TAMED level-up point
      PerLevelStatsMultiplier_DinoTamed[0] = 0.15f;
      PerLevelStatsMultiplier_DinoTamed[8] = 0.15f;

      v230.3
      Unversioned Hotfix: Fixed issue with water-postprocessing in caves.
      Unversioned Hotfix: Fixed client-side ‘cubemap’ crash.
      * Fixed Procoptodon Speed Stat for real (requires server update)
      * Fixed underwater ambience sound
      v230.2
      * Fixed a case where Canteens could become ‘broken’ by Water Taps (requires server update)
      * Fixed a server startup crash related to uninstalling mods
      v230.1
      * Fixed Hat/Accessory Sockets on Procoptodon
      * Fixed Server executable to not load old ‘seekfree’ content (server-side update). Fixes servers not seeing new dinos/Procoptodon saddle, etc.
      v230.0
      * Fixed Procoptodon pouch dismounting thru walls
      * Fixed some DC & Dino Spawn issues, Ended New Year Event
      * Cut down on some inefficient media to improve memory usage
      229.1
      * Fixed ARK New Year Event particles
      * Fixed ARK New Year Event being visible on Mac/Linux
      * Fixed application of Speed Stat on Procoptodon (requires server update to v229.1)
      v229.0
      * ARK: Happy First (Half) Year! Event (be logged into your Official server at Midnight Eastern time as the ball fully drops to get your rewards!). Server admins can initiate a 12 hour countdown with “cheat ce doball”
      * New Creature: Procoptodon!
      * Warmed Up Winter Wonderland by 25%
      * Added 15 more slots to Smithy Inventory
      * Fixed Map Extensions (Mods like Pandora Isles that extend the ARK Island) on Linux Servers

      v228.6
      * Added more hooks for ‘Naughty or Nice’ Total Conversion
      v228.5
      * Server executable update to fix loading of ‘map extensions’ (such as Pandora Isles

      Map Extension: Pandora Isles
      A Workshop Item for ARK: Survival Evolved
      By: Drake
      This “Map Extension” adds two gigantic floating Islands, upon which you can build, to your ARK! Adds New Sublevels: PandoraIsle Overrides Sublevels: None
      ) when using the ARK Server Manager Tool. (i.e. fixes collisions on the Pandora Isles)
      v228.4
      * Fixed (protected) crash that could potentially occur related to Reflection Capture Components
      * Added hooks for SotF “Naughty or Nice” 100v100 game mode
      * INI Option for PvP Friendly Fire Disabling:
      WindowsServer\Game.ini
      (or LinuxServer)
      [/script/shootergame.shootergamemode]
      bDisableFriendlyFire=true
      v228.3
      * Fixed issue where dinos could ‘flee’ for much longer than intended
      v228.2
      Unversioned Hotfix: Fixed singleplayer issue where dinos would keep moving after dismounting them.
      * Increased Mistletoe drop rate 2x
      * DodoRex takes 166 coal to summon
      * PvE no longer get affected by enemy poison grenades
      * Non-Winter creature spawns are fixed (Trikes, Pteros, etc)
      * Non-Primitive Item Drops removed from Primitive servers (retroactive, any ‘hidden’ engram will be destroyed and not dropped anymore)
      * Wild Dino AI will now flee if stuck, can’t reach target, or low on torpor
      * Fixed sluggish movement that could occur when on the back of Platform Saddles

      * INI Options for server admins to scale tamed dino stats (for experimentation of balance).
      Example values that we’re currently considering:
      WindowsServer\Game.ini
      (or LinuxServer)
      [/script/shootergame.shootergamemode]
      PerLevelStatsMultiplier_DinoTamed_Add[0] = 0.2f;
      PerLevelStatsMultiplier_DinoTamed_Affinity[0] = 0.4f;
      PerLevelStatsMultiplier_DinoTamed[0] = 0.4f;
      PerLevelStatsMultiplier_DinoTamed_Add[8] = 0.2f;
      PerLevelStatsMultiplier_DinoTamed_Affinity[8] = 0.4f;
      PerLevelStatsMultiplier_DinoTamed[8] = 0.4f;

      Health: 0
      Stamina: 1
      Torpidity: 2
      Oxygen: 3
      Food: 4
      Water: 5
      Temperature: 6
      Weight: 7
      MeleeDamageMultiplier: 8
      SpeedMultiplier: 9
      TemperatureFortitude: 10
      v228.1
      * Fixed crash that servers could get with some mod uninstallations
      * Made server fail to start if LandscapeSublevel is missing (e.g. due to a failed content update), as that could cause all creatures to fall through the world.

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